Jul 17, 2011
I was curious how a Ocarina of Time was going to look with 3D graphics. I do best with the 3D settings as low as possible. It brings out the 3D effect a little bit, and doesn't strain my eyes when I look at the screen. The higher I move the gyroscope the harder it is for me to see what's going on. I start seeing double which gets annoying. It's all about the angle you hold your 3DS when the 3D effect is high. I like to lay back and play my 3DS so I spend more time adjusting my arms when the gyropscope is high. The game looks cool when the 3D is set high. I just can't play the game with high settings that long.
I would describe Ocarina of Time's gameplay as "difficult." This game is nowhere near as intuitive as Legend of Zelda: Windwaker in my opinion. An example is in Zora's Domain. How was I supposed to know Jabu Jabu needed a fish in order to open his mouth? It makes sense, but I find myself on Youtube watching the walkthrough for this game constantly. I still have fun playing it though. I was stuck in Jabu Jabu's mouth for maybe 2 weeks, but I finally got out. Something tells me I have a long way to go before I finish this game. I can't wait to experience more and find out why this game is so important to videogame history.
Jul 10, 2011
No More Heroes is the best series born on the Wii. It's about time Travis Touchdown graces the PS3 & Xbox 360. I'm interested to see how the game plays on a regular controller. I'm pretty much done with the whole motion control craze from the Wii. I've moved onto 3D with the 3DS.
Nintendo has me right where they want me. I may not be playing my Wii, but I damn sure am playing my 3DS. 258 hours later I'm getting pretty decent at Street Fighter 3D. I'm hooked. It's on my short list for Game of the Year.