Jul 17, 2011

Legend of Zelda: Ocarina of Time 3D Impressions

The first time I played The Legend of Zelda Ocarina of Time was on the Nintendo Gamecube. I got a copy of the Master Quest version after I preordered Legend of Zelda: WindWaker. I was excited to play it after years of hearing how it was one of the best videogames ever released. I played it for maybe 2 hours and was done. I couldn't get over how dated the games graphics looked on my Gamecube. A big selling point of Ocarina of Time when it was announced on the Nintendo 3DS was Nintendo reworked the textures and animations to make the graphics look a lot better. I won't be the last to say that Ocarina of Time is a good looking game on the Nintendo 3DS.

I was curious how a Ocarina of Time was going to look with 3D graphics. I do best with the 3D settings as low as possible. It brings out the 3D effect a little bit, and doesn't strain my eyes when I look at the screen. The higher I move the gyroscope the harder it is for me to see what's going on. I start seeing double which gets annoying. It's all about the angle you hold your 3DS when the 3D effect is high. I like to lay back and play my 3DS so I spend more time adjusting my arms when the gyropscope is high. The game looks cool when the 3D is set high. I just can't play the game with high settings that long.

I would describe Ocarina of Time's gameplay as "difficult." This game is nowhere near as intuitive as Legend of Zelda: Windwaker in my opinion. An example is in Zora's Domain. How was I supposed to know Jabu Jabu needed a fish in order to open his mouth? It makes sense, but I find myself on Youtube watching the walkthrough for this game constantly. I still have fun playing it though. I was stuck in Jabu Jabu's mouth for maybe 2 weeks, but I finally got out. Something tells me I have a long way to go before I finish this game. I can't wait to experience more and find out why this game is so important to videogame history.

Jul 10, 2011

The Summer Flood of 2011

Make sure to check out Catherine on July 26th, and No More Heroes: Paradise on August 16th. Catherine has me interested. Mostly because it looks like some time of hentai from the promo pictures I've seen. The game should come with a guarantee that boners will be had during gameplay. I already know the deal with No More Heroes.

No More Heroes is the best series born on the Wii. It's about time Travis Touchdown graces the PS3 & Xbox 360. I'm interested to see how the game plays on a regular controller. I'm pretty much done with the whole motion control craze from the Wii. I've moved onto 3D with the 3DS.

Nintendo has me right where they want me. I may not be playing my Wii, but I damn sure am playing my 3DS. 258 hours later I'm getting pretty decent at Street Fighter 3D. I'm hooked. It's on my short list for Game of the Year.
My favorite game of the last 3 months would have to be LA Noire. It's sad to hear about the tension between Rockstar & Team Bondi. It's looking like we won't see the next LA Noire 2 developed from Team Bondi. That's too bad. LA Noire took seven years to produce, but it's one of the most innovative titles I've ever played. I'm sitting there doing math problems trying to figure out clues to solve a crime. I've never done that before.

Shadows of the Damned is a fun game. I'd choose that game over Fear 3 which was released on the same day. Shadows of the Damned reminds me of games such as Resident Evil and Silent Hill. Fear 3 reminds me of Call of Duty. The only difference is Call of Duty is a better first person shooter. I didn't find Fear 3 to be scary at all. What's so scary about strategically shooting enemies with my friend Enzo? I couldn't tell you.

Portal Kombat is also a fun time. Let's not forget about these gems. Portal 2 is something special. I like how the Co-Op story is different from the Single Player story. I didn't finish either, but I spent a good amount of time on both. The Single Player story had me laughing the whole time, while the Co-Op story had me and whoever I was playing with in tears. I'm not sure you can save the Co-Op story so until I figure it out it loses a point for that. Mortal Kombat is fun too. The story mode is something else, but I spent most of my time in the Challenge Tower. I didn't make it to the top, but I like how it teaches you different ways to approach fighting in Mortal Kombat. If Street Fighter could mimic that and teach players along the way I'd probably be playing as someone other than Ken after 258 hours. #JustSaying